American Samizdat

Monday, October 31, 2005. *

"The idea was to use the game to transfer knowledge about nonviolent action," said Marovic. "The game can help more than movies and books because activists can simulate different situations and try different strategies before they try them in real life."

Marovic sees games as a weapon of change, and so does BreakAway Games. For the last few years, the Maryland-based developer has been a leader in what it calls "serious games." [more]


If this is PC-only, I'm going to have to buy a PC.
posted by Dr. Menlo at 12:29 PM
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