American Samizdat

Wednesday, June 30, 2004. *
"We can free videogames from the "dictatorship of entertainment", using them instead to describe pressing social needs, and to express our feelings or ideas just as we do in other forms of art. But if we want to express an alternative to dominant forms of gameplay we must rethink game genres, styles and languages. The ideology of a game resides in its rules, in its invisible mechanics, and not only in its narrative parts. That's why a global renewal of this medium will be anything but easy."

This is a very cool web site. I haven't played any of the games yet, though. They also have links to other activist games.
posted by Klintron at 6:15 PM
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